Category Archives: Point & Click

I recommend avoiding this park

Today we’re talking about another game from the “developers apparently hate their players” category. It joins the list of already discussed point & click adventures that are based on the “classics”, such as “Beyond the Edge of Owlsgard” and “Justin Wack and The Big Time Hack” – because of several reasons. Unfortunately, I was also very disappointed in “Thimbleweed Park”. You can read why exactly here. Contains spoilers!

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Beyond the Edge

In the article about “Justin Wack”, I already mentioned that we recently have played several games from the classic point & click genre. The selling point here (besides the shameless exploitation of romanticized memories of old times) is that you bring back the brilliant humor, the innovative puzzles and the good storytelling of the masterpieces of the time. You can read here whether and how today’s game, “Beyond the Edge of Owlsgard”, succeeds.

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Justin Wack or just whack?

Today we’re talking about a point & click adventure game that aims to revive the spirit of the old classics. There are lots of pop culture references and crazy humor, time travel and robots! Wait, you don’t know which of the many “reboots” of the good old days I’m talking about? No wonder, there are enough of them now. You can read here whether “Justin Wack and the Big Time Hack” can stand out from the masses positively!

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Indiana Nino is looking for Atlantis

Each of us has films or series that we can watch over and over again without ever getting tired of them – for me the Indiana Jones films definitely belong in this category (yes, even the fourth one – I haven’t watched the fifth one yet). So it probably didn’t surprise anyone that I loved the “Lego Indiana Jones” video games. What I didn’t know for a long time: there is also Indiana Jones Point & Click Adventures! We’re talking about one of them today: the fate of Atlantis!

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Too poor too die

Today’s game is a product of that strange transitional period in computer gaming, where point-and-click adventures were still popular, but 3D graphics were seen as a requirement – more by the developers than by the players in my experience though. “Grim Fandango” joins in with its very own story – let’s talk about how I liked the result here.

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