We talked a while ago about a game that I really liked – “Superliminal”. I mentioned in the accompanying blog post that I have played several games with a focus on perspective; Today we’re talking about the second game of this kind, “Maquette”. Read here where the similarities and differences lie and how I liked it. (contains spoilers!)
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Very carefully – Nino and the “Cozy Games”
Today it’s not just about a game, but about a whole genre – so-called “cozy games”, i.e. feel-good games. We still had time after “Superliminal” and played a short but interesting representative of this genre. In “Assemble with Care” we fix things and discover how to create relaxation while preventing boredom.
Continue readingA Matter of Perspective
We recently played multiple games that focused on perspectives – not those of a professional career, but those that sometimes play tricks with your own eyes. We started with “Superliminal” – a game in which you have to solve various puzzles using only basic physical principles and changing your perspective. Let’s talk about how I liked it.
Continue readingToo poor too die
Today’s game is a product of that strange transitional period in computer gaming, where point-and-click adventures were still popular, but 3D graphics were seen as a requirement – more by the developers than by the players in my experience though. “Grim Fandango” joins in with its very own story – let’s talk about how I liked the result here.
Continue readingPlanet of Nino or: the perfect blend
Today we’re talking about a game that really surprised me in a positive way: “Planet of Lana”. It’s a puzzle platformer, which is the same genre as “Inside” and “Limbo” – so my expectations were low. However, I quite liked the style and since it was available on Gamepass, the risk was low – so I gave it a chance.
Continue readingWandering is Nino’s delight
I’m not saying it for the first time, and probably not for the last time either: finding good VR games is hard. Since the big hype of a few years ago, things have not gone completely silent in this genre, but most new games are more limited to casual gamers. “Wanderer” finally seems to be a welcome change – is it though?
Continue readingThe longest of all journeys – Part III
Today we will talk about the third part of the “The Longest Journey” series (parts one and two are of course also available). We end the small detour into the so-called “Dreamfall saga”, which revolves around Zoë Castillo – and there is another genre change. Can the game convince us? Let’s find out!
Continue readingThe longest of all journeys – Part II
In the last article we talked about the first part of the “The Longest Journey” series, today we are talking about part two. “Dreamfall: The Longest Journey” does not show any particular ingenuity in its title, but that is not the point. Today we’re looking at the story and the change of genre – and what I thought of it.
Continue readingThe longest of all journeys – Part I
Today we are talking about the first part of a long journey – the longest of all journeys to be exact. In the first part of the game series “The Longest Journey”, we get caught up in an adventure with art student April Ryan that directly threatens the existence of two worlds. Let’s talk about how that worked out here.
Continue readingNino in Wolf’s clothing
Recently we’ve ventured into a genre that I haven’t had too much exposure to in the past. The English “Graphic Adventure” doesn’t translate very well, but the German Wikipedia term – Point&Click – somehow doesn’t fit either. So let’s find out what it is and how I found it in this (spoiler-free) article.
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